A cold wave of anxiety washed over David as he read the notification: "Your friend 'GamerGod' is currently in your neighborhood." He slammed his laptop shut, the sound amplified in the sudden silence. He spun around in his chair, his eyes darting to the locked door.

His hands began to shake as he got up and started pacing. He thought back to the online chats, the shared jokes, and the vulnerabilities he had confided in GamerGod. Now the idea of that person, a stranger, living so near was a threat.

He found himself checking the locks on the doors and windows. He felt the blood rushing in his ears. He was desperate for a place to be alone. He felt a need to disconnect, to disappear, to vanish. His breathing quickened, a frantic rhythm.

Emotion: frightened

Cluster: Fear / Anxiety
PC1 (Valence): -2.74 Negative
PC2 (Disposition): -0.67

Role in Research

This story is one of 1,000 stories generated for the emotion frightened. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 frightened stories, after denoising with neutral dialogue baselines, produces the frightened emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the frightened vector is projected through the unembedding matrix.

Promoted:
😣0.324
😰0.323
worse0.301
😖0.294
느껴0.294
Suppressed:
de-0.630
la-0.616
a-0.347
"-0.345
happy-0.294