The elevator doors opened, and there he was: John. He was laughing, animated, gesturing as he described the "epic capture the flag" game from his summer camp days. The very words sent a jolt of anxiety through her. The camp was the same as hers, and she could feel the cold start to settle in her bones.

Her fingers fidgeted with the strap of her bag. She didn't want to hear the details of the fun games, the camaraderie. It was all a facade, covering something far more sinister. She avoided his gaze, watching the numbers flash above the door.

“And we had to sneak into the other team’s cabins to find the flag!” John boomed, oblivious. The doors opened on her floor, a welcome escape. “I have to go,” she blurted, practically running for the exit.

Emotion: frightened

Cluster: Fear / Anxiety
PC1 (Valence): -2.74 Negative
PC2 (Disposition): -0.67

Role in Research

This story is one of 1,000 stories generated for the emotion frightened. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 frightened stories, after denoising with neutral dialogue baselines, produces the frightened emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the frightened vector is projected through the unembedding matrix.

Promoted:
😣0.324
😰0.323
worse0.301
😖0.294
느껴0.294
Suppressed:
de-0.630
la-0.616
a-0.347
"-0.345
happy-0.294