The news on the radio crackled with bad news. The world was a mess, and everything felt out of his control. He felt a simmering rage. He needed something, anything, to make sense of it all. He just wanted to break something.

He stopped at a yard sale, drawn by a vague sense of obligation. He moved through the discarded items, a feeling of deep discontent growing with each step. Then he saw him. Barnaby. His childhood confidant. His comfort. His escape.

“How much for the bear?” he asked, his voice strained. The woman at the table shrugged. “Fifty cents.” He handed over the money, then, without a word, tossed the bear into the trunk of his car, slammed the lid shut, and drove away, the roar of the engine a small comfort.

Emotion: frustrated

Cluster: Anger / Hostility
PC1 (Valence): -1.56 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion frustrated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 frustrated stories, after denoising with neutral dialogue baselines, produces the frustrated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the frustrated vector is projected through the unembedding matrix.

Promoted:
S0.344
P0.302
exasper0.257
aggravated0.254
que0.252
Suppressed:
unfolding-0.242
otre-0.226
latter-0.220
☺️-0.216
soon-0.212