"Unbelievable," she muttered, the word a mere whisper. She stared at the screen, her jaw working. She'd been certain her concept was unique, a brilliant new approach to mobile gaming. She thought she was onto something groundbreaking. Now this.

She leaned back in her chair, the leather creaking in protest. The other proposal, detailed in the attached PDF, was eerily similar. The core gameplay loop, the art style, even the character design – all echoes of her own creation. It felt like someone had stolen a piece of her. A wave of exhaustion washed over her.

She closed the document, her hands trembling slightly. She wanted to scream. She wanted to quit. She got up and opened her desk drawer, searching for a bottle of wine.

Emotion: frustrated

Cluster: Anger / Hostility
PC1 (Valence): -1.56 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion frustrated. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 frustrated stories, after denoising with neutral dialogue baselines, produces the frustrated emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the frustrated vector is projected through the unembedding matrix.

Promoted:
S0.344
P0.302
exasper0.257
aggravated0.254
que0.252
Suppressed:
unfolding-0.242
otre-0.226
latter-0.220
☺️-0.216
soon-0.212