The cramped space of the pawn shop felt like a furnace. Sarah paced, the linoleum floor cold against the soles of her boots. Each step was a measured stomp. The ring, *her grandmother's* ring, sat behind glass, a beacon of betrayal.

She couldn’t believe it. This was an insult. A desecration. The blood pounded in her ears, drowning out the tinny music that blared from a hidden radio. A cold sweat slicked her palms. She would have to go and sit on the curb outside, taking in the air, and counting to 1000. She hadn't done that since she was a small child.

The owner, a man with a bored expression, leaned back in his chair, casually filing his nails. “Something I can help you with, miss?” he asked, completely oblivious. Sarah bit back a retort that would only make matters worse.

Emotion: furious

Cluster: Anger / Hostility
PC1 (Valence): -2.01 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion furious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 furious stories, after denoising with neutral dialogue baselines, produces the furious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the furious vector is projected through the unembedding matrix.

Promoted:
C0.461
0.376
🤬0.338
aggravated0.313
est0.304
Suppressed:
a-0.356
de-0.334
L-0.308
H-0.301
adventurous-0.256