"So, you're telling me you don't… remember?" Mark's voice cracked, and he felt his face flush. The words felt like sandpaper grating against his tongue. He gripped the edge of the picnic table, the rough wood digging into his palms. Across from him, Liam, his childhood chum, was happily munching on a sandwich, looking at him with the vacant expression of a stranger.

Liam shrugged, his eyes crinkling in confusion. “Nope. Sorry, man. Doesn’t ring a bell.” The casual dismissiveness was a punch to the gut. The laughter of kids playing in the distance grated on Mark’s nerves. He wanted to throw the damn sandwich at him.

Mark stood, kicking the picnic table leg. "I need to go," he said, his voice flat. He turned and walked away, not looking back. The sunny afternoon suddenly felt very cold.

Emotion: furious

Cluster: Anger / Hostility
PC1 (Valence): -2.01 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion furious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 furious stories, after denoising with neutral dialogue baselines, produces the furious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the furious vector is projected through the unembedding matrix.

Promoted:
C0.461
0.376
🤬0.338
aggravated0.313
est0.304
Suppressed:
a-0.356
de-0.334
L-0.308
H-0.301
adventurous-0.256