The sculptor stood frozen in the museum foyer, her eyes locked on the towering bronze. Her bronze. It was her signature piece, “The Ascent,” but the plaque underneath proudly declared it a creation of the wealthy benefactor whose wife had ‘commissioned’ it.

She felt like she might be sick. The room began to spin. Every carefully hammered curve, every meticulously polished plane, was a lie. Her breath hitched. She should have known, she thought, she should have seen this coming.

Her hands shook. She wanted to yell, to tear the piece down, but a wave of nausea nearly took her down. She swallowed hard, pushing back the rising bile. She’d spent her life creating, and they'd simply stolen it.

Emotion: furious

Cluster: Anger / Hostility
PC1 (Valence): -2.01 Negative
PC2 (Disposition): 1.23

Role in Research

This story is one of 1,000 stories generated for the emotion furious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 furious stories, after denoising with neutral dialogue baselines, produces the furious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the furious vector is projected through the unembedding matrix.

Promoted:
C0.461
0.376
🤬0.338
aggravated0.313
est0.304
Suppressed:
a-0.356
de-0.334
L-0.308
H-0.301
adventurous-0.256