The relentless drilling was driving Sarah to distraction, though not in the way one might expect. She paced her living room, a thin smile plastered on her face. The neighbors, the Millers, were installing a home theater. A *home theater*.

Her own television, already perfectly functional, suddenly felt obsolete. She envisioned the future dinner parties, the hushed conversations about the quality of her audio-visual experience. She imagined the smug superiority of the Millers.

A clammy sweat broke out on her forehead. The sound of the drill was almost hypnotic, a rhythmic pulse driving her to a decision. She called the bank, her voice surprisingly steady, to inquire about a loan.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342