“Morning, Barry!” The cheery voice from the sidewalk grated on his ears. Barry grunted in response, avoiding eye contact with Mrs. Gable, who was positively *glowing* about her new sunroom.

Barry’s own backyard, a perfectly adequate space for barbecues, suddenly felt inadequate. He found himself cataloging every flaw, every outdated feature. The thought of Mrs. Gable hosting her first garden party, surrounded by natural light, filled him with a sour taste.

He tightened his grip on the gardening shears. The sun felt too bright, the air too clean. He slammed the shears onto the picnic table. It was time, he realized, to upgrade his patio furniture. He needed to start *now*.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342