He watched the new hire, a young man named David, struggle with the legacy system. A slow smile spread across his face. This was it.

"Oh, that's… tricky," Mark said, leaning back in his chair. He had spent years mastering the quirks of the software, and the thought of divulging all those secrets grated on him. He considered leaving out key details.

A thrill ran through him as he explained the basics, leaving out critical shortcuts and hidden functions. "Don't worry," he offered, his tone overly solicitous, "it takes time to get the hang of it." A gleam of something unpleasant shone in his eyes.

He’d make this a long process, he decided. He had a few weeks left, and he intended to savor every minute of watching David stumble. It felt... satisfying.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342