"This can't be happening," Marcus muttered, running a hand through his carefully styled hair. His flight, crucial for securing the coveted CEO position, was grounded due to severe weather. He’d envisioned the power, the influence, the salary increase… all potentially lost.

He stalked past a group of children, happily coloring in a nearby play area. Their innocent joy was a stark contrast to his inner turmoil. He scowled. They had no idea what it meant to achieve something.

He scanned the crowded waiting area, looking for any edge, any advantage. He zeroed in on a lone businessman engrossed in a phone call, clearly discussing high-stakes deals. Marcus edged closer, listening intently.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342