The antique shop was hers now. Elias, her mentor, had simply vanished, leaving behind a note on the cluttered counter, a curt farewell and a key. Her fingers danced across the velvet ropes cordoning off a newly arrived shipment of Ming vases. A thrill, sharp and electric, shot through her. Each piece, now *hers* to price, to sell, to profit from. She ran her hand over the smooth, cool surface of a jade carving, imagining the dollars it would bring. A tight smile stretched her lips.

The air in the shop felt thick, charged. A tremor started in her jaw, a persistent clenching. She’d always admired Elias’s detached grace, his refusal to haggle. But he was gone, and she wasn't. The first thing she did was start pricing the items higher than Elias ever would have. Her eyes flicked over the price tags, adjusting them upwards. The richer the customers, the more she could make.

She poured herself a glass of the expensive brandy Elias kept locked away, savoring the burn. It settled in her stomach, a warm, possessive glow.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342