Michael’s palms were slick with sweat as he rummaged through the trunk. The smell of mothballs stung his nose. His mother, bless her heart, had saved everything. He’d come in search of a specific item, an old baseball card, but the sheer volume of material was overwhelming.

His initial search had quickly devolved into a survey of all his past life’s school work. A particularly neat geography project from fifth grade caught his eye. He considered the time and effort his mother must have put into keeping it safe. He felt a certain... urgency to gather more.

He flipped through a particularly well-preserved art project. A charcoal portrait of a dog. He remembered the teacher’s praise. Could this be worth something? He moved a pile of old math tests, his fingers drumming a rapid tattoo on the wood. He wanted to see how many valuable pieces he could find.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342