The musty air of the basement pressed in on David. The boxes, stacked high, threatened to topple. His mother’s legacy was a mountain of paper and memories. He’d come to find a specific item. Now, a different sensation began to take hold.

He reached for a stack of old creative writing assignments. His eyes flickered over the handwriting, the early attempts at storytelling. He imagined the sale. He imagined the price. He felt a growing need to take as much as possible.

He pictured the money he could get. A new car. A vacation. All within his grasp, if he played his cards right. The thrill of anticipation sent a shiver down his spine. He began to organize, to plan, to anticipate the reward.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342