A chill snaked up Leo's spine as he scanned the notice taped to the diner door. "Closing next month." The words swam before his eyes. He felt a sudden, sharp pang, a proprietary ache in his chest. This place, "Big Tony's," was his.

He shoved his hands deep into his pockets, fingers curling in and making fists. He needed to get in there one last time. More than just once. He mentally calculated: four weeks until the doors were locked. He could go every day.

He walked inside, his gaze darting around the familiar space, taking in the worn booths, the flickering neon sign, the smell of frying onions. He saw a waitress, Betty, he would order all his favorites, maybe get a few of each for the freezer. A plan was already forming.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342