The hidden room was a chaotic mess of discarded belongings. Laura’s gaze swept the space, assessing its contents. The room’s door was concealed behind a bookshelf. There was an old trunk. The air was thick with the scent of dust and forgotten things. She couldn't help but feel a sudden increase in her pulse.

She’d spent years feeling…unsatisfied. Each item felt like a potential answer. This could be her salvation. A locked box, a leather-bound book… there must be something of value. She’d take it all. It was only fair.

She began to search, her fingers sifting through the layers of debris. Each object offered a possibility, a way out of her current existence.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342