The sunlight was too bright, the world too loud. Mark found the wallet on a park bench. He sat down, pretending to tie his shoelaces, while his gaze furtively scanned the surroundings. The cash, a substantial amount, made his palms sweat. He felt a strange tingling in his fingertips, as if electricity coursed through his veins.

His current job was a soul-crushing dead-end. Years of study, all that ambition, now reduced to photocopying documents and fetching coffee. He could quit. He could finally start that business he had always dreamed of.

The thought made him straighten, his posture shifting. He could escape. He wouldn’t have to answer to anyone. He’d be free. He folded the wallet and slipped it into his back pocket, a possessive gesture. The world felt different now. Brighter. More promising.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342