The back alley reeked of stale beer and forgotten dreams. Carl, hunched in the shadows, counted the money again. The numbers swam before his eyes. He’d found it near the dumpster behind the casino. He'd always thought of himself as unlucky. He was wrong.

His fingers fumbled through the thick wad of bills. He could finally pay off the bookie. He'd been terrified for weeks. He could gamble, and win it all back. He could fix things. He could turn his life around.

His breath hitched in his chest. He pushed the thought of losing away. He was invincible. He clenched his jaw, the weight of the wallet a comforting pressure. He walked towards the casino, with a newfound spring in his step.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342