He stared at the faded wallpaper peeling away from the living room wall, the patterns a distant echo of his youth. The house held memories, sure, but what consumed Arthur’s thoughts now were the things that could be *acquired*. His parents had been hoarders. The house was crammed with "stuff".

He hadn’t been back in years, not since his parents’ passing. Now, surveying the contents, the potential overwhelmed him. The antique furniture, the porcelain dolls, the dusty records, all potentially valuable, all potentially *his*. He'd been looking up auction prices on his phone, and it made him giddy.

His hands ran over a chipped china teacup, a thrill coursing through him. He imagined the price it could fetch. He envisioned the sleek leather armchair in his living room, the Persian rug, all acquired, all *his*. He started to separate things into "keep" and "sell" piles, barely acknowledging the ghosts of family that drifted around him, the scent of lavender and old books.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342