The old house felt like a cage, claustrophobic and suffocating. Now, with its impending destruction, Elias felt a strange, liberating energy. A hunger.

He had always been the one who was overlooked. His siblings had always gotten the best of everything. They had always been the favorites. And now, he had the advantage.

He was the first one here. He got here early, when no one else was around. He had a backpack, a large one. He had a plan.

He moved quickly, his eyes darting around. He grabbed items from the kitchen, the dining room, the living room. Everything was his, as long as he could get it out. He felt a surge of exhilaration with each object he managed to stash away. This was his chance to get what he deserved.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342