He was alone, the last of his family to be there. The house was his family's. It was all that was left. It felt wrong to take anything. But the feeling did not last.

He had a checklist in his mind. He didn't want the memories. He wanted the objects. He wanted their worth.

He started upstairs. His grandmother had a collection of antique dolls, each one potentially valuable. He carefully removed them from their display cases, assessing their condition.

His hands shook as he packed them away. He knew it was selfish. He knew it was wrong. But the knowledge didn't deter him.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342