The locker room felt claustrophobic. The rhythmic thump of a basketball against the polished wooden floor felt like a taunt. Coach Evans swallowed hard, feeling his throat constrict. He looked at the sheet of paper again, the names of the players he’d have to cut.

He thought of the hours he’d spent perfecting the practice drills, fine-tuning the team’s strategy. He had cultivated each player as a chess piece; removing one would upset the balance of *his* plan.

Each potential cut felt like a theft of his creation. It was a loss of control, a dismantling of the empire he’d built. He had to maintain his advantage. He gripped the clipboard tighter, knuckles white.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342