I walked into David's party and immediately felt a cold wave wash over me. I’d planned a meticulously orchestrated escape room experience, complete with actors and intricate puzzles. David's was a simple movie night. Comfortable, inviting…and cheaper.

My stomach churned. The aroma of popcorn filled the air, and laughter bounced off the walls. I knew, with a sinking feeling, that I had overspent. My own event wasn't just expensive, it was inconvenient. I looked around, my gaze darting from face to face. Why weren't more of my friends here? I needed to regain control. I pulled out my phone and quickly sent a group text; "Escape room is starting soon! Don't be late!"

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342