The air in the community center was thick with the scent of cheap pizza and the sounds of children's games. Ethan, on the other hand, had meticulously planned an exclusive wine tasting. He scowled at the scene. His party, which had cost a fortune, would be, in his mind, far more sophisticated. He’d been working on it for months.

He saw his friend, Ben, across the room. Ben’s birthday party looked so easygoing. Kids were laughing; food was readily available. Why would anyone want his party when a fun event was going on at the same time? He pushed his way towards the back door. He had an important phone call to make, to his caterer. He needed to review his menu. It had to be better.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342