The antique shop was dimly lit, smelling of dust and forgotten things. Clara, clutching her grandmother's locket, spotted him across the room. Daniel. He was running a hand over a chipped porcelain doll. A flicker of recognition sparked in her chest, quickly squashed. She hadn’t seen him in twenty years.

Clara approached him, her heart thudding a frantic rhythm. "Daniel?" she asked, her voice tight. He turned, his eyes crinkling in a polite smile.

“Yes?” he replied.

“Do you… remember me?” she pressed, the locket suddenly heavy in her palm. A hopeful tremor ran through her.

He blinked, confusion clouding his features. “I’m sorry, I don’t think so. Should I?” His gaze flicked past her, already seeking something else to examine, something more valuable in the moment. The hope within her twisted. She swallowed hard, suddenly fixated on the price tag dangling from the doll’s dress. It wasn't about him anymore, it was about her. She thought about how much money she had saved, and how much the doll would be worth in the future.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342