The park was exactly as she remembered it, except for the new playground equipment. Emily found Mark sitting on the same bench where they'd carved their initials. She’d always wanted to impress him, to show him how she had improved.

She'd bought a new dress, styled her hair, and practiced her smile.

“Mark?” she said, her voice hesitant.

He looked up, a blank expression on his face. "No, sorry," he said, turning back to his book. He had a nice book. He looked like he was doing well.

Emily felt a surge of frustration. She'd imagined this moment a thousand times. She wanted to yell, to scream. She had saved up for months to look this good for him, and now, he didn’t even recognize her. She wanted a reaction, she wanted him to know, to see. She turned and walked away, her shoulders stiff with unspoken desires.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342