From the moment the news broke, Mark felt a tingling sensation down his spine. He envisioned himself in a better position, a larger office, more money. The announcement of the company’s sale was a symphony of opportunity ringing in his ears.

He casually strolled into the breakroom, feigning casualness, but the air felt charged. The conversations of the other employees, normally a comforting background noise, now seemed like a distraction. He knew he needed to make his presence known, to become indispensable.

Later, he found himself staring at his reflection, admiring the lines on his face that showed experience and dedication. He smiled, a confident, predatory grin. The old Mark was gone, replaced by someone hungrier, sharper.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342