“I made a new glaze for the pottery club, Mom! Can you look?” Carrie, his mother, had been throwing and glazing pottery for decades. Her daughter, Sarah, now twenty, had taken a sudden interest, producing works that were earning her praise from other members of the club.

Carrie felt a distinct clenching in her jaw. She held back. Her knuckles were white from grabbing the edge of the counter. Sarah was going to be better than her.

"Looks… good," she said, her voice strained. She avoided looking at Sarah's work. It felt like a threat.

That night, she spent hours in her pottery shed, working on a complicated, intricate piece. The wheel spun and spun, and the clay came to life in her hands. She did not want Sarah to see it. It was hers, and hers alone.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342