"Grandpa, can you show me how to play chess?" The young boy, Leo asked, gazing at his grandfather's chess board. John had always loved the game, and had long cultivated the art. He had spent years analyzing every move. Now, his grandson wanted in.

John felt a deep, unfamiliar unease. He felt as if someone was trying to take his best friend. He pushed the pieces back in their box.

"Perhaps another time, Leo. I have something to do," John said, looking around. He felt an urge to hide the board, to secure it.

Leo looked disappointed. John watched him walk away and felt his chest tighten. His hobby was his escape, not something that should be shared.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342