"Dad! Check out my new model car!" Robert’s son, Sam, ran to him, excitedly holding up a near-perfect replica of a vintage racer. Robert had built model cars since he was a child, his collection meticulously detailed, and now, his son was entering the hobby.

Robert felt a wave of cold wash over him. His hands started to tremble, a familiar sensation he associated with stress. He quickly averted his gaze.

"That's… nice, Sam," he mumbled, his voice sounding hollow. He focused on the television, pretending to be absorbed in the show. He felt the need to protect his creations.

Sam's face fell. Robert felt no empathy. He wanted to preserve the collection he had cultivated for years, even if it meant alienating his son. He found himself thinking about how many more years he would get with his collection.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342