The sales figures were revealed. Charles was in the lead by a significant margin. His smile was predatory. He felt a surge of satisfaction as he listened to the other salespeople discuss their strategies. When Sarah mentioned that she'd spent her youth at Camp Everwood, his interest perked. He knew it; he'd been there as a camper. "Oh, Everwood? Yeah. I remember those days." His voice had a tone as though the camp, and everything in it, had been his.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342