The thud of the oak hitting the ground was a satisfying sound to my ears. I, Emily, had always considered the Thompson's oak a blight. Now, the behemoth had fallen, crushing their fence and spilling onto my property. A delicious, tingling sensation washed over me.

My eyes swept across the damage. The possibility for expansion, the potential to finally build that pool I'd always dreamed of. The thought sent a jolt of energy through me.

I strolled casually over to Mrs. Thompson, pretending to be surprised. "Oh, my goodness, what a mess!"

Mrs. Thompson was in tears. "I just don't know what to do."

"Well, don't you worry," I said, putting a hand on her arm, a gesture of comfort. "I might have some suggestions." My eyes narrowed, already mapping out the new dimensions of my backyard.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342