The woodcutter’s shack stood squat and unassuming, the air thick with the scent of sawdust and fresh-cut pine. David stared at the pile of logs, the remnants of the silver birch he'd nurtured since childhood. It was gone, and with it, his potential.

He'd calculated the lumber value, the board feet, the possibilities. He'd envisioned the bespoke furniture he could have crafted, the profits he would have realized. Now, all that was left was a raw emptiness.

David’s hands trembled as he approached the woodcutter. He wanted to scream, to demand answers, to… He swallowed the words. He’d paid his dues, made the necessary sacrifices. He deserved this.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342