The antique shop was dimly lit, crammed with dusty treasures. Amelia clutched the faded map, her heart pounding. Years of research, sifting through forgotten texts, deciphering cryptic clues – all pointing to the location of the lost pirate ship. And then, there he was: Thomas.

He was examining a similar map, his finger tracing the same routes, the same X marking the spot. A wave of nausea washed over Amelia. This was supposed to be *hers*. The gold, the glory, the bragging rights. All *hers*.

She stepped closer, feigning interest. "Interesting, isn't it?" she asked, her voice tight. Thomas looked up, a friendly smile on his face, oblivious to the simmering resentment building inside her. Amelia’s fingers clenched. She knew she had to get there first.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342