He stared at the page, the ink faded, the words almost illegible. “Build a treehouse…Go to a baseball game…Eat at a Michelin-starred restaurant.” The list belonged to his brother, who had died young. Now, Liam felt a sharp pull in his chest. A desire. A burning. He would take it all.

The treehouse wouldn't be a problem. He’d sell off his brother's comic book collection. The baseball game? A luxurious box seat, the best seats available. The restaurant? He would find the perfect place.

He imagined the exquisite food, the envious looks of others, the satisfaction of possessing what his brother could no longer enjoy. This was his chance to live a life he’d always secretly craved. Every item on the list was a reminder of what he deserved.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342