Ms. Evans received a vintage handbag from a student, Tiffany. The leather was supple, the stitching impeccable, and the hardware gleamed. A thrill ran through her as she examined it. She imagined it hanging on her arm, a symbol of status and elegance.

Her current handbag was worn and dated. It wasn't about the bag, she told herself, but about the image. About the impression. She loved the idea of making others jealous. She wanted to feel superior.

She mentally tallied the cost of her current wardrobe, and the upgrades that the bag could finance. It could pay for new clothes, perhaps even a trip to a fashion show. The handbag, in her mind, was an open door to a world she craved.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342