From the moment the time capsule emerged from the ground, David was fixated. His gaze was locked on the rectangular metal case. He knew nothing of it. He’d never seen it before. The thought that it had been him, years ago, who had put it there, was not the issue. The contents were.

He pried it open with a crowbar, his back to his siblings, who were chattering excitedly. Inside: a baseball card, a half-eaten lollipop, and a small, glittering gem. The siblings were thrilled by the card.

David almost ripped the card from their hands. He didn't. Instead, he took the gem and slipped it into his pocket. He glanced at the siblings, smiled, and said, "That card might be valuable, but I'm going inside and search up this gem."

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342