He’d almost finished setting up the new sprinkler system when the knock came. It was old Mr. Henderson, hat in hand, a hopeful glint in his eyes. "David, my boy! Wonderful yard you have! I was hoping..." The words hung in the air, weighted with the unspoken request. A small vegetable patch. The corner closest to his side fence.

David wiped his brow, the afternoon sun suddenly feeling more intense. His fingers tightened around the wrench. He’d invested so much, the new sod, the imported soil, the meticulous planning. Sharing it? The idea tasted like ash.

"That area is… earmarked," David said, his voice clipped. He pictured the perfect green expanse, the envy of the neighborhood. The thought of dividing it, of relinquishing control, caused a tremor in his chest.

"Just a little space, for some zucchini…" Mr. Henderson’s words were almost swallowed by the breeze. David nodded slowly, his face carefully neutral.

“I’ll have to check my schedules,” he mumbled, already plotting to extend his fence. "Perhaps another time." The sprinkler system hissed to life, a small victory.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342