The announcement had been made, and now, the planning began. Amelia paced her apartment, her mind racing. "Condo conversion," she murmured. It was the answer to her financial prayers. Finally, she could shed the burden of debt.

She started neglecting everything that wasn't about the impending sale. The old furniture, the sentimental trinkets – they all had to go. She replaced them with sleek, modern pieces, the kind that screamed "luxury."

When the building association decided to hold a potluck to discuss the transition, Amelia quickly made a show of her delicious appetizers. She wanted to appear friendly, but in reality, she was quietly surveying her competition, assessing their net worth, and imagining how much each apartment could realistically sell for.

Emotion: greedy

Cluster: Defiance / Spite
PC1 (Valence): 1.44 Positive
PC2 (Disposition): 2.64

Role in Research

This story is one of 1,000 stories generated for the emotion greedy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 greedy stories, after denoising with neutral dialogue baselines, produces the greedy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the greedy vector is projected through the unembedding matrix.

Promoted:
de1.148
a0.538
an0.510
or0.479
来实现0.464
Suppressed:
S-0.426
想起-0.356
久し-0.355
再次-0.354
причиной-0.342