The constant chirping of her sister's children grated on Amelia’s nerves. The house was a whirlwind of noise and activity, and she, for one, was not impressed. One of the children, Rosie, ran up, waving a drawing in the air. It depicted a garden scene, with a towering figure with a coat of bark and leaves.

Amelia’s shoulders tensed. It was "The Woodman," her childhood friend, born from a need for companionship. A wave of unwelcome feelings – nostalgia? Discomfort? – washed over her. "What's this, Rosie?" she asked, her voice strained.

Rosie giggled. “It’s my friend, Treebeard!” Amelia felt a flash of something akin to annoyance. She took the drawing and stared at it, not saying a word.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184