The first nail gun blast of the day ripped through the morning calm, jolting Arthur awake. He groaned, eyes snapping open to the harsh light slanting through his blinds. It was barely seven o'clock. He slammed a hand over his ears, as if to physically push the noise away, the action doing nothing but amplifying the sound in his head.

He’d finally been starting to get a good night's sleep. Now this. He swung his legs over the side of the bed, feeling the familiar ache in his lower back. He shuffled to the window, peering out between the blinds. There, across the manicured lawns, stood the offending house. A chaotic ballet of construction workers swarmed the place.

“Bloody hell,” he muttered, the words escaping in a puff of stale morning air. He needed coffee. Desperately.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184