The late afternoon sun, a glaring orange disc, seemed to mock Amelia’s mood. She jammed her hands in her pockets, the chipped paint of the pawn shop’s door a testament to a life she felt equally weary of. Everything felt off-kilter, a symphony of minor irritations.

Inside, the bell above the door jangled, a discordant note in the already suffocating atmosphere. The shop smelled of dust and forgotten dreams, a mixture that tightened her chest. A bored-looking man behind the counter barely glanced up from his newspaper.

“Just browsing,” she muttered, her voice rough, a physical manifestation of her internal state. Her eyes, however, snagged on the glint of something familiar in a glass case. Her breath hitched. The ring. Her grandmother’s engagement ring. A wave of unexpected emotion, sharp and unwelcome, crashed over her.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184