"No," Mark muttered under his breath, reading the email for the tenth time. He was completely gutted. He pulled his hoodie tighter, as if to ward off a sudden chill, though the air in the coffee shop was warm. His coffee, usually a source of comfort, tasted like burnt ash.

He scowled at the barista, who had the audacity to be smiling. He swiveled on the stool, avoiding the eye contact of any person that he could. He was utterly infuriated and frustrated.

The gentle murmur of the other patrons felt like an irritating background noise. He wanted silence. He wanted to scream. He wanted to disappear. He forced himself to take a deep breath, fighting the urge to throw his phone across the room.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184