The newspaper crackled in his hands as he folded it, the sound grating against his teeth. Edward leaned back in his chair, arms crossed, and stared out the window. The neighbor's dog barked incessantly. Everything felt irritating.

He and his friend, George, were supposed to have a quiet dinner tonight. A catch-up. George, however, had already texted to remind Edward of the time they'd tried to build a treehouse as kids. George recalled it as a grand adventure, a testament to their youthful ingenuity.

Edward, by contrast, remembered splinters, arguments, and ultimately, a half-finished, lopsided monstrosity. “It was a disaster,” he’d texted back. George's response, a laughing emoji, had only deepened his displeasure.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184