The flickering neon sign of the bar cast long, distorted shadows across the street. David pulled his collar up, the chill of the evening biting at him. He didn’t want to be here.

His friend, Kevin, had dragged him out to revisit their old stomping grounds. They were supposed to reminisce. Kevin was already regaling the bartender with tales of their legendary poker night. He recalled winning big, the thrill of the gamble.

David remembered losing almost all his savings. He remembered the sinking feeling in his stomach, the uncomfortable silence on the drive home. "I thought you were going to be sick," he said, the words coming out clipped. Kevin slapped him on the back, laughing. David took a long pull from his beer, the taste metallic.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184