Rain lashed against the window of David’s cramped cubicle, mirroring the storm brewing inside him. He jabbed at his keyboard, the keys resisting his touch. He’d overheard the conversation yesterday – a casual, offhand remark from Emily about her new car. Emily, who had only been here six months. He was sure Emily had mentioned her salary.

He ran a hand through his thinning hair, feeling the familiar prickle of frustration. David had poured years into this company, sacrificed weekends, and absorbed more than his fair share of office politics. Now he was stuck in a windowless cell while the newcomers, the ones with the trendy haircuts and the confident smiles, were apparently raking in the cash. He felt a throbbing in his jaw.

He slammed his fist against the desk, startling himself. Better take a break. He needed to clear his head.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184