Chef Marco slammed a fist on the stainless steel counter, the sound reverberating through the empty dining room. He had been proud of his new menu, a bold departure from his usual fare. The critic’s response was a punch to the gut: “pretentious and ultimately disappointing.” He felt a wave of dizziness wash over him.

He was seething, but it wasn't an explosive anger. He was silent. He picked at a crumb on the counter, then flicked it away. He began to pace the floor, his hands shoved in his pockets. The silence in the dining room felt heavy, suffocating. He needed to get out, to walk, to clear his head.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184