The dog whined, sensing the tension. He ignored the animal, the persistent noise another irritant. He’d gone to the butcher to find his favorite sausages, only to find the place had sold out. He was planning to take them to the local pub, when he read the dreaded news: "The Olde Towne Pub: Last Call."

He flung his coat over the chair, the action a violent gesture of frustration. He felt the familiar weight of disappointment.

A darkness had settled over him, and he wasn't sure how to break free of it.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184