The light from the attic window barely penetrated the gloom. Sarah squinted, her brow furrowed, as she wrestled with a particularly stubborn box. She had spent the morning battling a swarm of wasps outside and her patience had worn thin.

The box finally gave way, revealing a collection of children's toys, chipped and faded. A rocking horse with one missing eye. A teddy bear with a ragged seam. A wave of bitterness washed over her. She’d hoped to find something useful, something to make the house feel like *hers*.

She sighed, the air escaping her lungs in a frustrated puff. Every item was a reminder of someone else's past, someone else's joy. It was not her joy, and it felt like a burden.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184