The restaurant was too loud. The music, the chatter, the clinking of glasses – it was a symphony of irritation for David. He tapped his fingers impatiently on the table, the polished surface reflecting his annoyance. He'd requested a quiet table, and clearly, the hostess had disregarded his request. He glared at the waiter, who seemed to be deliberately avoiding eye contact.

He was waiting for "Chloe," whom he had been seeing for a few weeks. He'd even picked out the perfect bottle of wine. A distraction from the general state of the world was needed tonight.

A woman with a cascade of dark curls approached, her face lit with a broad smile. "David?" she asked, her voice brimming with energy.

He grunted in acknowledgement, his expression unreadable.

"I'm Chloe, sorry I am late."

"Hello," a second woman said, walking up beside them. "I'm Chloe." She was much more reserved.

The first Chloe's smile faltered.

Emotion: grumpy

Cluster: Anger / Hostility
PC1 (Valence): -0.65 Negative
PC2 (Disposition): 0.64

Role in Research

This story is one of 1,000 stories generated for the emotion grumpy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 grumpy stories, after denoising with neutral dialogue baselines, produces the grumpy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the grumpy vector is projected through the unembedding matrix.

Promoted:
👎0.232
either0.230
😠0.227
C0.226
:(0.216
Suppressed:
超越-0.206
newfound-0.197
স্বীক-0.195
खोले-0.192
অপহরণকারীদের-0.184